ABOUT ME
I'm an LRC Artist turned developer, passionate about building tools that enhance render and lighting pipelines through code. My work lives at the intersection of lighting artistry and technical development, creating solutions that to help teams while pushing technical boundaries.
With 8+ years in animation industry, I've developed a unique hybrid skillset that combines artistic vision with technical problem-solving. My experience spans the full animation pipeline - from animating on Didi & Friends into optimizing lighting workflows for animated series and films - giving me rare insight to where technical solutions can most impact creative work.
I'm currently focused on Python development and pipeline tools, having earned certifications from MDEC and Google. My goal is to transition into a technical artist or tools developer role where I can apply both my production experience and growing programming skills to build better creative pipelines.
When I'm not debugging shaders or solving CodeWars problems, you'll find me experimenting with Blender's Python API, contributing to open-source animation tools, or prototyping lighting automation scripts - always looking for ways to bridge the gap between art and code.
LRC Artist at Animonsta studio →
Experiencing an upgraded workflow to produce
the highest-quality output.
Working with the
compositor team day to day in
Mechamato Season 3 and Boboiboy Galaxy S2
3D Render Artist at Warnakala Studio →
Conduct day-to-day render farm progress, issues,
coordination, and management across multiple teams.
Organized coordinating Didi & Friends The Movie
with the technical director, compositor and lighting artist.
3D Render Artist at Digital Durian →
Collaborated efforts with team compositor and modeler.
Played a crucial role in the success of Didi & Friends songs
and Konsert Hora Horey Wayang.
Animator at Digital Durian →
Started as Junior Animator with 20 people in the company.
Learning curve through work and time management.
Animated series of Didi and Friends season 1 and 2.
PROJECTS

Blender Pipeline Tools
Python-based tools for Blender production pipeline

File Organizer
Automatically organize files into its respective folder by its extension.

File Renamer
Simple rename files by replacing text or changing number prefix

Maya Scene Processor
A PyQt5-based GUI tool for batch processing Maya scene files with custom Python scripts.